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Why does Unity remote doesn't look exactly like the build?
I made a game for Android and it doesn't look exactly the same when I play it on Unity Remote than when I build it and install it in the phone.
Is there a reason for this? Is this something that usually happens?
Answer by hexagonius · Feb 09, 2018 at 11:08 PM
unity remote just transfers the image from the game view to the device. if you configure the game view the same as your phone (resolution wise), it should be the same
Just to make it crystal clear: The Unity Remote is just a remote control for the Unity editor. You actually run your game in the editor and not on the device. The game is actually rendered in the editor and the result is streamed to the device. The input of the device is send to the editor.
I did think of that so I tried in the game window the option that says remote. Is that not the same as puting the celular resolution.
I also created a resolution using an app that tells me resolution of my phone and still doesn't look the same in the remote as in the phone after building it.
The Unity remote is not meant to give a 1-to-1 result. That's not even possible as the device hardware would work different from the editor. It's just meant to quickly test your game features in the editor but to have touch and accelerometer support. If you want to test how the game visually looks like and how it behaves on the device you have to create a build.
When i worked on a mobile app (Android and iOS) i never used the Unity remote. I either tested in the editor or created a build and tested on the device. I simply moved the apk into my dropbox and used a file manager app that was giving dropbox access. This turned out to be much faster than direct build and run. I mainly tested on android. iOS is generally a pain. I rarely copied the project onto our "building mac".
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