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How to make sub class be recognized as the same type as main class?
I don't even know if I'm wording that right or if this question belongs on unity answers ,but I'm at a wall. I have a constructor that has values for items and it is an Item. I want to be able to give it subclasses, for example Weapon, so each type of item can take individual values ,but I have to shove those items into a list that is of type Item and the list doesn't recognize the subclasses as so. I'll show you my constructor and an example of what I'm talking about
using UnityEngine;
using System.Collections;
public class Item
{
//Variables that every item needs
public int itemID;
public string itemName;
public string itemDescription;
public Sprite itemIcon;
public ItemType itemType;
public GameObject itemModel;
public int itemValue;
public int itemDurability;
//Variables for any item that is a weapon
public int weaponDamage;
public float weaponSpeed;
public bool dualHanded;
public enum ItemType
{
Weapon,
Spell,
Consumable,
QuestItem,
WeaponPart,
Head,
Torso,
Hands,
Legs,
Feet,
None
}
//These would be examples of subclasses
//I will pass it only a few variables because it is an example
//I need seperate classes to take away from having to put in null values for variables that aren't needed to describe that weapon
public Item Weapon(int id, int weaponDam)
{
itemID = id;
weaponDamage = weaponDam;
}
}
And I have an ItemDatabase script that just contains a list or type Item ,but it will not allow me to put Weapon() into the List. Thanks for any help and sorry if this doesn't belong.
Google inheritance, very quick example:
public class GenericItem{
public string name; //everything has a name!
public int value; // everything has a value
}
public class GenericWeapon : GenericItem{
public int damage; //only weapons have a damage!
}
public class Bow : GenericWeapon{
public float range; //Bow's have a range
//a variable of type Bow will now have access to name, value, damage and range
}
public class GenericBook : GenericItem{
public int intellectGain; //only books give intellect :)
//a variable of type GenericBook will have access to name, value and intellectGain
}
Should have said, you can then keep all these in a List/Array of the Type GenericItem.
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