Question by
chenhollander2002 · Oct 30, 2017 at 03:08 PM ·
instantiatematerialmultiplayer-networking
same prefab different material multiplayer
hello, im making an fps game with uWeb, i want to sync the players color with the color of his shot, altho when i instantiate the shotObject with [Command] and then spawn it with networkserver.spawn the material is only changed on the host. help pls!!
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