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Question by centelleo · Nov 18, 2015 at 02:49 PM · transformonmousedown

OnMouseDown transform problem

Hi I'm trying to make a code so that if an object is clicked, it will slide towards another object. Slide the whole way there, not one inch closer every time I click the object.

This is my script using UnityEngine; using System.Collections;

  public class OnMouseDownWolf : MonoBehaviour {
     public Transform target;
     public float speed;
     void Update(){
         if (Input.GetMouseButtonDown(0))
         {
         float step = speed * Time.deltaTime;
         transform.position = Vector3.MoveTowards(transform.position, target.position, step);
         }    
         }
     }

So far the object will move 1 inch towards to target everytime I click said object. But I'd like it so that when I click the object, it will slide the whole way there.

Thank you.

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avatar image ZefanS · Nov 19, 2015 at 08:12 AM 0
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Try looking into coroutines and/or lerps. You need the Vector3.$$anonymous$$oveTowards() function to get called multiple times over multiple frames to get the effect you want. Calling it once will only make the object move the amount specified by step.

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