Can I do this in Unity without importing textures?
Hello all, I am new to the Answer section (and to Unity in general), I'm trying to learn something about this software and I'm going crazy for making a very simple thing.
This is a simple sphere made in potoshop, my question is: is it possible to make this in Unity without importing textures, but just working on the material?
Thanks a lot to anyone who will read/answer!
Answer by Hellium · Sep 18, 2017 at 08:01 AM
Yes, I think you can achieve what you want using Cell shading :
https://www.gamasutra.com/blogs/DavidLeon/20150702/247602/NextGen_Cel_Shading_in_Unity_5.php
Thanks @Hellium , I will have a look. So I assume I can't do this just working on material?
Not with the standard material of Unity. If you look at the link I have provided, you will find a Shader you can copy. Then, create a new material and assign the shader.
I just created a new shader pasting the code I found into the article and the console gives me this error:
Shader error in 'Custom/CelShadingForward': Surface lighting model 'CelShadingForward#pragma' not found. Available models: BlinnPhong, CelShadingForward, Lambert at line 12