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Question by
horatiu_danciu · Jul 25, 2019 at 09:55 PM ·
c#gameobjectmeshmeshcolliderruntime-generation
RunTime hole in mesh not working
So, i've wanted to do a hole.io game copy just for me :D. I've writen the code, but when i'm trying to move the hole, the entire circle moves so fast that i can barely see. This is the scene:
And this is the code: I've created a sphere that will move in RunTime, and restore the mesh, but that didn't worked as planed. I'm just a 9th class student who likes 3d modeling and unity so please haave patience. Also srry for any mistaakes. Thanks!
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