- Home /
Question by
horatiu_danciu · Jul 25, 2019 at 09:55 PM ·
c#gameobjectmeshmeshcolliderruntime-generation
RunTime hole in mesh not working
So, i've wanted to do a hole.io game copy just for me :D. I've writen the code, but when i'm trying to move the hole, the entire circle moves so fast that i can barely see. This is the scene:
And this is the code: I've created a sphere that will move in RunTime, and restore the mesh, but that didn't worked as planed. I'm just a 9th class student who likes 3d modeling and unity so please haave patience. Also srry for any mistaakes. Thanks!
Comment
Your answer
Follow this Question
Related Questions
Turning off renderer in other game object (C#) 2 Answers
C# Preserving GameObjects' Previous Meshes 1 Answer
Mesh Collider on a 2D mesh creating a 3D box? 0 Answers
Do gameobjects not have a mesh component by default? 2 Answers
Move gameobject pivot 6 Answers