Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by walkerd88 · Oct 03, 2015 at 02:40 PM · c#camerarotationui

How to rotate camera around object smoothly in fixed intervals

Basically I want the camera to rotate at 90 degree intervals upon keypress.

I have the following:

 public GameObject targetObject;
     private float targetAngle = 0;
     const float rotationAmount = 1.0f;
     
     // Update is called once per frame
     void Update()
     {
         
         // Trigger functions if Rotate is requested
         if (Input.GetKeyDown(KeyCode.LeftArrow)) {
             targetAngle -= 90.0f;
         } else if (Input.GetKeyDown(KeyCode.RightArrow)) {
             targetAngle += 90.0f;
         }
         
         if(targetAngle !=0)
         {
             Rotate();
         }
     }
     
     protected void Rotate()
     {
         
         if (targetAngle>0)
         {
             transform.RotateAround(targetObject.transform.position, Vector3.up, -rotationAmount);
             targetAngle -= rotationAmount;
         }
         else if(targetAngle <0)
         {
             transform.RotateAround(targetObject.transform.position, Vector3.up, rotationAmount);
             targetAngle += rotationAmount;
         }
 
     }
         

This works fine, but my question is should I be applying Time.Deltatime at any point to ensure it happens smoothly?

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Jespertheend2 · Oct 03, 2015 at 07:22 PM

All you have to do is multiply your rotationAmount by Time.deltaTime Like this

 transform.RotateAround(targetObject.transform.position, Vector3.up, -rotationAmount * Time.deltaTime);

You might have to make your rotationAmount a bit higher, since Time.deltaTime is usually around 0,016667

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Flip over an object (smooth transition) 3 Answers

RTS Camera movement wrong after rotation 1 Answer

move the object where camera look 0 Answers

How to make an object face the mouse in a non-2D world 1 Answer

how to clamp y axis with Quaternion.Euler in unity 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges