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Question by manny003 · Sep 23, 2015 at 01:10 PM · 2dmeshsprites

How do I create a custom sprite mesh?

Looking at the the wireframe rendering mode in my 2D game, Unity is creating highly inefficient meshes for sprite rendering.

I know I can manually create better meshes to strike the right balance between low vertex count and limiting overdraw.

How can I substitute my own 2d mesh over the one Unity auto creates?

Thanks, Manny

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