Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Doodayer · Jul 04, 2015 at 03:48 PM · uibuttonbooleanswitchbool

Unity UI Button Switch Bool?

I'm trying to get a single UI button to, when pressed the first time, switch a bool from false to true, then the second time switch from true to false, and to be completely honest, i have no idea why it isn't working. Here's the code I've got so far:

 void Start () {
         chooseConsole = chooseConsole.GetComponent<Button> ();
         testConsole = testConsole.GetComponent<Button> ();
 
         testConsole.gameObject.SetActive(false);
 
         chooseConsole.onClick.AddListener(() => { PopDown(); });
     }
     
     // Update is called once per frame
     void Update () {
         if (!Popdown) {
             testConsole.gameObject.SetActive (false);
         } else {
             testConsole.gameObject.SetActive (true);    
         }
     }
     
     public void PopDown() {
         if (!Popdown) {
         Popdown = true;
         } else {
             Popdown = false;
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by dazman76 · Jul 04, 2015 at 06:55 PM

There's nothing wrong with this code I'm afraid, at least the part that you've posted. It can be written in a more optimal way, but I have a feeling you've expanded it out to the full IF statements because you were trying to solve the problem. If not, I'm happy to post a simplified and cleaner version - but the code above should definitely result in the Active flag being toggled during Update().

Are you sure you don't have any rogue duplicate copies of the testConsole button, on top of the one you're actually toggling?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Doodayer · Jul 04, 2015 at 06:10 PM

I figured out the problem. It was this line of code: chooseConsole.onClick.AddListener(() => { PopDown(); });

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

my button dosent work, became a light switch instead of a normal button (like a bell) 1 Answer

Changing Color of Material with Bool and Unity UI 1 Answer

Controlling multiple booleans 1 Answer

Accessing a public Bool from a Ui Button? 1 Answer

On mouse down switch on / off 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges