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Question by Wayne_Peters · Mar 09, 2017 at 09:24 AM · errorwebgl

UnityLoader.js throws up an Internal Sever Error 500

I built my project for WebGL and it runs perfectly fine locally via Firefox. However it will not run via the internet when I upload it to my website.

I initially had the 'Incorrect Header' problem but I fixed that with a web.config

After that all I get is a blank page.

The Java console tells me that UnityLoader.js is giving a 500 Internal Sever Error and I have no idea how to address it. Is it something that I can solve? If so, how? Alternatively is it something I need to talk to my web host about?

Any pointers would be much appreciated.

Wayne

The Java Console report looks like this if this is any help:

alt text

error.jpg (76.9 kB)
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avatar image Wayne_Peters · Mar 07, 2017 at 02:11 PM 0
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The tech support at my web host seem pretty stumped by the error but they don't really seem to understand what the app is. They guess (because they can't seem to be able to tell) that it may be trying to access something that is 'restricted by default' but couldn't really help me beyond that. This is bloody enfuriating. There must be a way of figuring out what is causing the 500 error. If I can just get that information I can at least look at how I might fix it.

avatar image Wayne_Peters · Mar 08, 2017 at 02:07 PM 0
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this issue is now fixed. It turns out I required a web.config file specifically geared to ASP .net and I found one here:

http://rasmus.selsmark.dk/post/2015/11/21/Configuring-ASPNET-web-server-for-Unity-WebGL-content.aspx

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