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               Question by 
               Amal_Joy · Jun 21, 2019 at 05:20 PM · 
                mobileprefabsperformance optimizationmobile devicesmobileoptimization  
              
 
              Is there any problem in using assets as prefabs instead of just gameobject?
Hi all, I am very new to unity. Currently I am making a mobile game. My prime concern is performance efficiency / optimization of the game on various mobile devices. Since using prefabs are way more easy than just importing the asset as game object, is there any problem in importing all-most all possible assets as Prefabs? Will it lead to performance issue or large file size?
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