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Question by
warance · Aug 24, 2015 at 02:16 PM ·
pixelline drawing
Lines Rendered not "pixel perfect"
Hi, I am trying to render some lines on the screen to create a dash line as seen in the above image. Each tiny line arnt render to a "pixel perfect" conditions, some with their corners chipped off. The dashed lines are currently created using geometry shader but similar effects appears when I uses 2D quads.
What I hope to achieve is something like this:
This defect appears when the quads are too small, either because they are too far away from the perspective camera or their size is too small. I notice this also happens on the editor screen as well.
Is there any setting I can perform to solve this problem?
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