- Home /
Question by
Speaker07 · Aug 24, 2015 at 02:14 PM ·
unity 5networkingnetwork
Server asynchronous loading of resources, the client how to synchronize?
Loading the ".assetbundle" file, no prefab, how to achieve the client and server synchronization? For example , the assetbundle file only contain a club. who has a good idea? sorry for my English……
Comment
Your answer
Follow this Question
Related Questions
Unet Instantiate 0 Answers
Photon Networking - Synchronization problem 1 Answer
Unet NetworkServer.Spawn() not working 5 Answers
UNetWeaver error in all projects, Unity 5.4.0f3? 2 Answers
Unity crashing efter losing connection to other Unity 0 Answers