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Question by Salim Saadi · Aug 24, 2015 at 12:39 AM · instantiateenemyshooting

how to make enemy shoot one only time !!

the enemy keep shooting my player ,,i have no idea how to stop him. Any help please !! PS: this is my script

 void shooting(){
         float pos = player.transform.localPosition.x;
         differance = (transform.position.x) - pos;
         bool isClose=false;
         if (Mathf.Abs((transform.position.x) - pos) < 25) {
             moveSpeed=5;        
         }
         if (Mathf.Abs((transform.position.x) - pos) < 12) {
             moveSpeed=0;        
             if(differance<0){
                 transform.localScale=new Vector3(2.5f ,3f ,1f);
             }
             else
             if(differance>0){
                 transform.localScale=new Vector3(-2.5f ,3f ,1f);
             }
             if(differance<20){
                     Instantiate(enemiesfire, firePointEnem.position , firePointEnem.rotation);
             }
         }
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Answer by pRoFlT · Aug 24, 2015 at 03:18 AM

you could add this to your code.

 //you need some variables first
 
 public float fireRate=1.0f; // for 1 second. adjust as needed 0.3, 8.0, etc...
 public float fire_dt;
 
 // and in "void update()" add
 
 fire_dt+=Time.deltaTime;
 
 // in your fire routine.
 
 if(fire_dt>fireRate) // this makes the enmy only be able to shoot in intervals of your fireRate
 {
    Instantiate(enemiesfire, firePointEnem.position , firePointEnem.rotation);
    fire_dt=0;
 }
 

Also. i see you have <20. test it in the editor to see how much 20 apart really is? seems to be a big number to me. I'm not 100% sure how unity handles x dimensions but for a game i'm working on right now 60 is the entire screen size. so 20 would be a third for me. but i guess it's all how you setup the camera distance etc...

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Answer by Salim Saadi · Aug 25, 2015 at 02:53 PM

thanks a lot it works :D

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