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Question by oliver-jones · Dec 12, 2010 at 09:25 PM · lighttimerflashinvokerepeatingenabled

Cannot Get Light To Flash - Help

Hello,

I have a beacon light within a game object on my scene. What I want it to do is simply flash on and off every second, but its just not doing anything - it just remains on.

Here is my script:

var BeaconLight : Light; var Triggered : boolean = false; var WarningSound : AudioClip;

function Start(){ InvokeRepeating("Beacon", 0, 1); }

function Beacon(){ BeaconLight.light.intensity = 1; yield WaitForSeconds(1); BeaconLight.light.intensity = 0; return; }

I also tried using: BeaconLight.enabled = false;

I have a feeling its to do with my timer, and how it gets invoked?

Please help me out.

Thank, Ollie

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Answer by Eric5h5 · Dec 12, 2010 at 10:29 PM

You can't use InvokeRepeating for coroutines. You don't need to explicitly set 1 or 0 anyway; you can just alternate between them, so the function doesn't need to be a coroutine.

// Use lowercase for variable names; it's less confusing var beaconLight : Light; var triggered : boolean = false; var warningSound : AudioClip;

function Start(){ beaconLight.intensity = 0; InvokeRepeating("Beacon", 0, 1); }

function Beacon(){ // beaconLight is already a Light, so you don't need to refer to .light beaconLight.intensity = 1-beaconLight.intensity; // You don't need "return" at the end of functions. They stop anyway. }

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avatar image oliver-jones · Dec 12, 2010 at 10:43 PM 0
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Thanks for the reply, but its not flashing -- its just staying on!?

avatar image oliver-jones · Dec 12, 2010 at 10:45 PM 0
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Oh, sorry - it does work, just me being a numpty

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