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Question by kzl95 · Jun 07, 2016 at 01:18 PM · animation2d animationanimation script

reverse animation error

im trying to scale my character using animation on button press, this is the code im using

 using UnityEngine;
 using System.Collections;
 
 public class characterControl : MonoBehaviour {
 
 
         Animator anim;
         void Start () 
         {
             anim = GetComponent<Animator> ();
         }
 
         void Update () 
         {
             //--------------------------Expand----------------------------------------
             if(Input.GetKeyDown(KeyCode.UpArrow))
             {
             anim.Play("I");
             anim.speed = 1;
             }
 
             if(Input.GetKeyUp(KeyCode.UpArrow))
             {
             anim.Play("I");
             anim.speed = 0;
             }
 
 
             //-------------------------Contract---------------------------------------
             if(Input.GetKeyDown(KeyCode.DownArrow))
             {
             anim.Play("I");
             anim.speed = -1;
             }
             if(Input.GetKeyUp(KeyCode.DownArrow))
             {
             anim.Play("I");
             anim.speed = 0;
 
             }
 
         }
     }
 

but im getting this error

Animator.speed can only be negative when Animator recorder is enabled. Animator.recorderMode != AnimatorRecorderMode.Offline

and using 2 animation for expand and contract wont satisfy my need so i want to do it by making speed in -1, please help!

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