Question by
RealSoftGames · Jul 11, 2016 at 02:48 PM ·
networkingsockets
Unet not connecting over the internet
Hello i had made my own Master server to handle a lobby system, everything works fine over the local network. my custom built servers work over the internet. but when i attempt to get the players to connect to the Unet Game passing in the hosts IP and Nat Punched Port. it simply does nothing. any light on this behavior ? i get no errors the game doesnt hang, just nothing happens.
NetworkManager.singleton.networkAddress = ip;
NetworkManager.singleton.networkPort = port;
NetworkManager.singleton.StartClient();
this here works perfectly fine on a local network, but once i try it over the internet, with my self and my mobile it does not work at all. no errors nothing.
any idea why this would be ?
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