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I need help with vertex displacement shader
I read Unity's blog post about displacement shader https://blogs.unity3d.com/2019/02/12/creating-an-interactive-vertex-effect-using-shader-graph/
I applied it to my cube, but it seems not to work well. There is space between faces as you can see it in the image below. Why and how can I fix it? The blog post explains the seams can be removed by using Object Space for the Simple Noise instead of UV Space, but in my case it doesn't work.
Answer by torano · Aug 30, 2019 at 09:06 AM
Ok I could fix it. The reason why there are seams is that Blender made duplicate vertices so that the object uv can be unwrapped, and the vertices at the same position had different normals. So merging normals fixed the problem.
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