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Question by ChosenWell · Aug 24, 2015 at 01:28 PM · script.timerloadlevelresethovering

Starting/Triggering events based on hover time

I am trying to start multiple things based on looking at something. After a period of time a event gets triggered (load next level in this case). Here is the pseudo code:

using UnityEngine; using System.Collections;

 public class loadLevelFromHoover : MonoBehaviour {
     public float timer = 3.0f;
     public Animation hoverAnimation;
     public ParticleEmitter hoverParticle;
     public bool isHovering = false;
 
         // Use this for initialization
         void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     void hooverOver()
     {
         if (isHovering == true)
         {
             Start timer;
             Start hoverAnimation 
             Start hoverParticle
         }
         if (isHovering == false)
         {
             reset timer 
             stop amination 
             stop particle
         }
     }
     void loadLevel()
     {
         if (timer <= 0.0f)
         {
             Application.LoadLevel(int loadedlevel++);
             
         }
     }
 }

I have another script that determines if the object is hovered over (selected). This uses raycast so I can already get the "isHovering" bool to change.

Any help is appreciated.

Thanks Trevor

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