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Question by Ill-Fish · Aug 24, 2015 at 01:28 PM · wall3rd person controllerslidingphysicmaterialslopes

How to avoid 3rd person character run on wall?

Question: If my 3rd person character jumps against a cliff wall which is not absolutely perpendicularly, then he is able to run on that wall.

Any idea how to avoid it? I still have a ridgidbody on the character. I also tried to add a physics material with 0 friction to the cliff, but it doesn't help. For the movement I use a character controller.

alt text

What I want, is that he slides down the wall.

thanks in advance Frank

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avatar image Cherno · Aug 24, 2015 at 01:33 PM 0
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First of all: Don't mix CharacterControllers and RigidBodies. They are incompatible. The CharacterController has a max slope value.

avatar image Ill-Fish · Aug 24, 2015 at 02:03 PM 0
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I have seen the max slope value, but I has no effect to the character when jumping against a slope. If I try to run against it, the max slope value seems to work, but if I jump the character stays at the slope and is able to run upward.

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Answer by Ill-Fish · Aug 24, 2015 at 04:06 PM

Ok I found a solution:

 void OnControllerColliderHit(ControllerColliderHit hit) 
     {
         // Sloping
         myAng = Vector3.Angle(Vector3.up, hit.normal);
         slopeDownTargetPosition = hit.normal;
         slopeDownTargetPosition.y = hit.normal.y *-1;
         Debug.DrawRay(hit.point, slopeDownTargetPosition, Color.white);
         if (cc.isGrounded && myAng > cc.slopeLimit)
         {
             isSloping = true;
             cc.Move(slopeDownTargetPosition * Time.deltaTime); 
             
         } else {
             isSloping = false;
         }
 
         // Pushing
         CollisonBody = hit.collider.attachedRigidbody;
         if (CollisonBody != null && !CollisonBody.isKinematic)
             CollisonBody.velocity += cc.velocity;
         
 
 
     }

cc is my Charater Controller.

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