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Question by unity_oyq4fQ2B_8I89Q · Feb 04, 2020 at 10:28 AM · rotationcharactercontroller

Why does the collider of the Character Controller not rotate vertically?

Yes, hi, I've been messing around with Quaternions and rotations for a bit trying to get a certain scripts working. I want my character to rotate it's bottom towards a planet so that he can walk around it normally.

It doesn't work flawlessly, rounded planes still cause bugs, but I also noticed that the Character Controller does not rotate along with the rotation of the object it's attached to. It's a component, not a child, so I don't understand why the collider doesn't rotate.

Nobody else seems to have this problem. I've considered switching to a rigidbody, but it would be a shame since the CharacterController.Move function is so much nicer to use than the velocities and such of the rigidbody movement.

Does anyone know a fix to this problem?

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avatar image Captain_Pineapple · Feb 04, 2020 at 10:33 AM 0
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you should add a lot more information to get an answer to this... For example: what character controller? what do you currently do to change rotations? code for that? perhaps a small image to show what you are trying to do and what does not work there?

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