problem with sound loop in audio source component
hi
i have a audio source in scene . it have a 5 second raining sound . in windows music players it repeat very well BUT in unity it have a pause (0.5 second) before it start playing again !!!
<<< i checked loop checkbox >>>
what should i do ? how can i repeat it immediately after it finish ?
i want play it like it raining , without pause after it finish !
Answer by Lord_Ford · Aug 22, 2015 at 11:55 PM
When you play your sound clip (not on loop), do you hear sound right away or does it have a low point at the beginning.? If the file does have a low point (silent beginning), the loop is working properly and your problem is with the file itself. You will have to alter the audio file if this is the case.
Cheers!
here is the picture of sound :
i cut the empty spaces in beginning and end of the file and export it . when i re-import the sound it have the same empty spaces again :((
its very strange :(( how can i cut the empty spaces ? it look like the sound generate those empty spaces it self !
HEEEELP $$anonymous$$E !
huh ! i remove the mute spaces from beginning and end of file and export it to .wav sound and convert .wav sound to .mp3audio and DONE !
problem comes from software export to .mp3 ! i export to .wav and convert with Total Audio Converter to .mp3
thanks for your reply
No problem. Glad you could figure it out. @Qasem2014 Cheers! - PlayWell Studios
Your answer
Follow this Question
Related Questions
Play sound once when door opens, but also when door has been closed again 1 Answer
How to program a pause/unpause button in C#. 2 Answers
How to play and hold on a single frame of an animator clip 1 Answer
How to create an exception in Time.TimeScale 1 Answer
can someone explain me this code.... 1 Answer