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Question by Killhatch · May 17, 2016 at 05:41 PM · windows 10

Lumia 620 freeze in UnityPlayer.dll AtomicList::Load(int &)

My game freezes on Lumia 620 and if I "break all" in visual studio while debugging (Release|ARM mode). I only get

 UnityPlayer.dll!AtomicList::Load(int &)    Unknown
  UnityPlayer.dll!JobQueue::WaitForJobGroup(struct JobGroupID,bool)    Unknown
  UnityPlayer.dll!CompleteFenceInternal(struct JobFence &)    Unknown
  UnityPlayer.dll!UI::UIGeometryJob()    Unknown
  UnityPlayer.dll!JobQueue::Exec(struct JobInfo *,int,int)    Unknown
  UnityPlayer.dll!JobQueue::ResolveDependency(class JobGroup *)    Unknown
  UnityPlayer.dll!JobQueue::Exec(struct JobInfo *,int,int)    Unknown
  UnityPlayer.dll!JobQueue::ResolveDependency(class JobGroup *)    Unknown
  UnityPlayer.dll!JobQueue::Exec(struct JobInfo *,int,int)    Unknown
  UnityPlayer.dll!JobQueue::WaitForJobGroup(struct JobGroupID,bool)    Unknown
  UnityPlayer.dll!CompleteFenceInternal(struct JobFence &)    Unknown
  UnityPlayer.dll!GeometryJobTasks::PutGeometryJobFence(class GfxDevice &,unsigned int)    Unknown
  UnityPlayer.dll!GfxDeviceWorker::RunCommand(class ThreadedStreamBuffer &)    Unknown
  UnityPlayer.dll!GfxDeviceWorker::Run(void)    Unknown
  UnityPlayer.dll!GfxDeviceWorker::RunGfxDeviceWorker(void *)    Unknown
  UnityPlayer.dll!Thread::RunThreadWrapper(void *)    Unknown
  UnityPlayer.dll!<lambda>(void)()    Unknown
  UnityPlayer.dll!Windows::System::Threading::WorkItemHandler::[Windows::System::Threading::WorkItemHandler::__abi_IDelegate]::__abi_Windows_System_Threading_WorkItemHandler___abi_IDelegate____abi_Invoke(struct Windows::Foundation::IAsyncAction ^)    Unknown
  threadpoolwinrt.dll!6fba5c58()    Unknown
  threadpoolwinrt.dll!6fba5cc6()    Unknown
  ntdll.dll!776754ba()    Unknown

I get not crash logs since the game doesn't crash, it just hangs.

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