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Question by DevYoung · Apr 20, 2020 at 12:24 AM · 2d2d-platformervelocitycollision detectionjumping

2D Platformer Jumping at a 45 degree angle

I'm making a 2D platformer, I'm currently developing a wall jump.

I want to know how I can start off to make my player jump at 45 degree angle.

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Answer by kSiasios · May 02, 2020 at 07:39 AM

Hey there! I'm also developing a 2D platformer and I'm moving the player using RigidBody2D.velocity. So, since you want to move the player at a 45 degree angle, you just have to multiply your jump force ( how high you want to jump with each jump ) with Vector2.one ( a vector with values (1, 1) ). This is if you want to jump to the right. If you want to jump to the left, just put - to your x value ( or flip it every time you touch the wall ). Something like that:

 rb.velocity = jumpForce * Vector2.one; //for right jumping
 rb.velocity = new Vector2( -jumpforce, jumpforce); //for left jumping






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Answer by azerty0220pl · May 02, 2020 at 07:21 AM

I would add the same force on Y and X axis.

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