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Question by TaleOf4Gamers · Jan 22, 2016 at 08:32 PM · c#camera1st person

Mathf.Clamp Camera Rotation X Axis

Hey everyone. I am having an issue trying to clamp a cameras rotation so that they player can only look up and down so far. I have done it before but for the life of me have no idea what I am doing at the moment. I have tried many ways but none seem to work. I am using the Unity default first person controller. Any help would be amazing, Thanks.

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Answer by Jessespike · Jan 22, 2016 at 08:46 PM

The FPS Controllers in Unity's Standard Assets have public Min/Max X properties that you can set. They are under the Mouse Look group.

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avatar image TaleOf4Gamers · Jan 22, 2016 at 09:24 PM 0
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Ah yes, thanks ahah. I thought I saw it before, god I am not on point at the moment.

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