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Question by convictcartel · Aug 21, 2015 at 08:51 AM · collisiongameobjectraycastmessage

Send Message On Collision

Ive been messing around with this part of code to make this work with a collision of my weapon, instead of raycast because my game is thirdperson, any ideas how I can change this script? Thank you!

 #pragma strict
 
 var rayLength = 10;
 
 private var treeScript : TreeController;
 
 function Update()
 {
     var hit : RaycastHit;
     var fwd = transform.TransformDirection(Vector3.forward);
     
     if(Physics.Raycast(transform.position, fwd, hit, rayLength))
     {
         if(hit.collider.gameObject.tag == "Tree")
         {
             treeScript = GameObject.Find(hit.collider.gameObject.name).GetComponent(TreeController);
             
             if(Input.GetButtonDown("Fire1") && playerAnim.canSwing == true)
             {
                 treeScript.treeHealth -= 1;
             }
         }
     }
 }
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Answer by Youri1er · Aug 21, 2015 at 01:50 PM

You must have rigidbody and collider/trigger on your tree and a collider with your weapon.

You keep your animation of weapon when the player Fire1. But weapon in these script will have a function :

 void OnCollisionEnter(Collision collision) 
 {
         if(collision.gameObject.tag == "Tree")
 treeScript.treeHealth -=1;
         }
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