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Question by
Ekta-Mehta-D · Jul 29, 2015 at 04:47 AM ·
animationunity 5animatoranimator controllerstate
Check Animator State Animation Completed
Hii
I have one jump animation with loop .
My object will continuously jump while translating. I want to check when animation is completed.
When animation is completed i want to check whether it is colliding with another object.If player collides at end of the jump then i will allow to translate next jump otherwise player will fall down.
But i want to make condition where i can find end of the animation.
Thanks.
Comment
You can add Animation Event to the last frame of the animation and from there sent a message that animation has ended.