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Question by camtronius · May 26, 2014 at 09:22 PM · listdistancefloatrtsindex

How to find the index of the min value in a list

Hey guys, I have a list of distances between an enemy unit and player units. I want to find the index of the min value so I can have my enemy go towards that unit. I have looked through google and there seems to be a C# function for min but it isnt working for me. Maybe the libraries are different? From what I read the code would look like this:

 float minListIndex = distanceList.IndexOf(distanceList.Min());

But unity doesnt recognize the ".Min()"

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Answer by Cherno · May 26, 2014 at 09:30 PM

You could try to sort the List first using Linq so the elements are arranged from lowest to highest, and then just get index 0.

Here's related thread where I asked about Array sorting, this will get you started if you want to go that route. It's actually pretty easy.

http://answers.unity3d.com/questions/548366/sorting-an-array-of-gameobjects-by-values-inside-t.html

You can also iterate through all elements in the list like this:

 float minDistance;
 
 for(int i = 0; i < myList.Count - 1; i ++) {
      if(i == 0) {
           minDistance = myList[i];
      }
      if(myList[i] < minDistance ) {
           minDistance  = myList[i];
      }
 }
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avatar image camtronius · May 27, 2014 at 02:08 AM 0
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@Cherno Looking at your code above, it sets the $$anonymous$$ distance as the first number it iterates through, then compares the rest of the values in the list to this $$anonymous$$ number. I dont think this would work because the first number isnt necessarily the $$anonymous$$ number, and also if I wanted to get the index, it would give the index of the sorted list (assu$$anonymous$$g this is sorted) not the index of my current list.

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