Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by terrytam · Dec 22, 2016 at 11:45 AM · unity 5onguiguilayout

How to set the Ongui's GUILayout.BeginArea in a panel???

ScrollView is generate by Ongui.

can i set the ScrollView plugin to a panel as a child under the panel.(or other solution)

because i want to the GUILayout do not cover other panel.

I do not want to use ngui. can i solve this problem??

Please help me T.T.....

alt text

cover other panel alt text

         GUI.skin = myskin;
         scrollPosition = new Vector2(0, downsave);

         GUILayout.BeginArea(new Rect(ww, 60f, Screen.width, Screen.height - 160), GUI.skin.window);
         scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, true);
         GUILayout.BeginVertical(GUI.skin.box);
         //  int a = 0;

         //  foreach (string item in ProductName)
         for (int i = 0; i < ProductName.Length; i++)
         {
        
             string name = ProductName[i] + "\n\nUpload Date:" + UploadDate[i] + "\n";
             GUIContent gi = new GUIContent(name, CoverPictureb[i]);
             if (GUILayout.Button(gi, GUILayout.Width(420), GUILayout.Height(100)))
             {
                 proID = ProductID[i];
                 Debug.Log(ProductName.Length);
             }

         }

         GUILayout.EndVertical();
         GUILayout.EndScrollView();
         GUILayout.EndArea();


bbb.png (12.5 kB)
aa.png (13.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HarshadK · Dec 22, 2016 at 01:12 PM 0
Share

Why are you using the old GUI when there is new powerful UI system?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

GUILayout ArgumentException when combining with GUI.Tooltip 1 Answer

Text position of a game object moved upon a key input and overlaid on the other image. 0 Answers

(Solution) - Can't use GUILayout stuff in PropertyDrawer.OnGUI? 2 Answers

Default text / Already written text on GUI Text Field. 1 Answer

non-displaying GUILayout elements when using yield WaitForSeconds() 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges