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Problem With Animation Blender -> Unity
When I animate something in blender than export it as a fbx to unity, theres a whole bunch of junk animations in that fbx file. I'm not sure if this is a problem with my animating in blender or unity. In blender I don't see even close to as many animations as this. Could someone please assist me in removing these animations as they just add to the file size and most don't even do anything. It's a nuisance really.
Answer by getyour411 · Jul 15, 2015 at 08:13 PM
Look at your Blender / Export panel, it has options to deselect the Camera, Lamp, etc.
That sort of worked. I have quite a bit less now, however I still have a lot of useless animation clips.
Actually it's isn't the same picture it's simply ended up the same. However this image - it excluded lights, sun and other objects (if you were to scroll down). I still have all of these useless animations for arm bones, and meshes. Someone please help!
Your animations are probably linked to every object. Look in blenders Action editor while in Pose mode and see what number shows between The Action Name and the F button.
The number between the action name and the "f" varies for each useless animation. It's sometimes 2,3 and even 4. Is it possible to delete useless actions? For ever new animation I create I am pressing the "f" button to insure it saves. However all these animations seem to be attached to objects in blender even though I never once animated any of them!
Thanks for the help so far I appreciate it.
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