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Question by FlightOfOne · Nov 13, 2018 at 02:08 PM · renderingperformancerendertextureperformance optimizationmirror

Performant Alternative to render texture?

I am trying to create something similar to a periscope, but I do not want to use a render texture, I am worried this may greatly decrease performance at higher resolutions because I will have more than one active render textures at a time.

Is there another solution to using Render Texture? e.g. an asset

Thank you!

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avatar image WinterboltGames · Nov 14, 2018 at 03:20 PM 0
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what are you doing with render textures? if you can give me more details about your use case I could give some suggestions but right now I can't suggest anything without more info...

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Answer by hectorux · Nov 13, 2018 at 10:00 PM

if you set those render textures to less resolution(256X256) it wont give you any problem

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avatar image FlightOfOne · Nov 14, 2018 at 03:03 PM 0
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Thanks, but they will be run at 512x512... and one at 1024

avatar image hectorux FlightOfOne · Nov 14, 2018 at 03:54 PM 0
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It is necesarry to have so big one? If the look small, you dont need that resolution

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