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Question by Mattivc · Feb 08, 2010 at 11:29 AM · javascript-specific

Call a function in a different script, using javascript.

How can i in script A call a custom function in script B, using javascript?

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Answer by AquaGeneral · Feb 08, 2010 at 12:10 PM

Try this.


Script A

var ScriptB : ScriptB; //This should be were Script B goes

function Update () { ScriptB.Test(); }


Script B:

var test : int = 0;

function Test () { test++; }


In this example Script A tells Script B to add 1 to the 'test' integer ever frame.

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avatar image Mattivc · Feb 08, 2010 at 12:51 PM 1
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So the syntax is: "nameOfOtherScript.nameOfFunction();" ?

avatar image AquaGeneral · Feb 08, 2010 at 01:00 PM 0
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Spot on. With this approach it is in theory (at least) quicker than the GetComponent method, as it doesn't have too look for anything on the initial run.

avatar image superluigi · Aug 10, 2015 at 01:23 AM 0
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what do we put after we name the variable scriptB?

 var ScriptB : What goes here?;

avatar image Craftnime · Aug 23, 2015 at 10:30 AM 0
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 var ScriptB : $$anonymous$$onoScript;
avatar image binteimran11 · Sep 13, 2015 at 05:42 PM 0
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I am trying this for two cubes and my scripts are: cube1.js var cube2:cube2; function Start () {

}

function Update () {

cube2.rot();

}

cube2.js function rot() { if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.A)) transform.Rotate(Vector3.up); } but its not working please tell me why it is not working?

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Answer by efge · Feb 08, 2010 at 12:48 PM

Use the function GetComponent() to find a script attached to a GameObject.

Reference and Examples

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Answer by SergeyLavren · Jan 01, 2012 at 04:33 PM

  1. You can use Component.GetComponent. But it will work only if the target script is attached to your object or you need to have reference to another object to invoke GetComponent on it.

  2. You can create static methods in your script and invoke it from anywhere .

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Answer by Pondomaniac · Mar 27, 2015 at 02:14 PM

Helle i know this post is old, but the best practice is to use "BroadcastMessage" to call a methode name on all gameobjects

https://docs.unity3d.com/ScriptReference/Component.BroadcastMessage.html

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avatar image tanoshimi · Mar 27, 2015 at 02:17 PM 0
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Why are you proposing a new answer to a 5yr old question that's already been answered with the "best practice" answer? (to create a public reference to the other script)

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