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Question by CameronARP · Aug 19, 2015 at 08:17 AM · c#collisiongameobjectbox colliderid

Create A Counter And GameObjects Unique ID

Hello, this is what my game is like, you’re a cube who when touches another game object (i.e., the floor, made from multiply squares with separate box colliders) then their change colour: alt text

So this is what l need help with, l want some sort of counter which is displayed on screen to plus one each time a floor game object (only the floor ones) are hit. What l need help with is some way of setting up a unique ID to each floor game object so it doesn’t count the same floor game object more than once. I want to make it so when all the floor is covered as shown below then an animation plays:

alt text

This is my code for the cube colliding with the floor game objects to make them change texture:

 using UnityEngine;
 using System.Collections;
 
 public class CubeCollision : MonoBehaviour {
     public Texture ColourRed;
 
     // Use this for initialization
     void Start ()
     {
         
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void OnCollisionEnter (Collision cul)
     {
         if (cul.gameObject.name == "PlayerCube")
             GetComponent<Renderer>().material.mainTexture = ColourRed;
     }
 }


Any help would be greatly appreciated.

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pic2.png (75.2 kB)
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avatar image Cherno · Aug 19, 2015 at 09:00 AM 0
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You can generate unique IDs using GUID:

 string id = System.Guid.NewGuid().ToString();

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Answer by NeverHopeless · Aug 19, 2015 at 09:01 AM

To create a unique ID, you can create a static variable (say FloorNumber) in a script and on Start increase this variable and store in a class variable. Attach this script to the game object you want to have a uniqueID and use class variable as a floor number.

 class Floor {
    static int FloorNumber;
    int myFloorNumber;
 
    void Start()
    {
       FloorNumber ++;
       myFloorNumber = FloorNumber;
    } 
 
    void PrintMyFloorNumber()
    {
       Debug.Log("MyFloorNumber is: " + myFloorNumber); // Here is the unique ID
    }
 }

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