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Question by Glemau · Oct 23, 2018 at 11:52 AM · collisionmeshplayergameruntime

Collision with mesh updated at runtime

I have a mesh that I update during runtime with mesh.SetVertices(). The Problem is that the player does not collide with the "new features" of the mesh, only the old mesh.

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avatar image UnityCoach · Oct 23, 2018 at 12:30 PM 0
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Did you try changing the Broadphase type from Physics settings?

Also, the doc says

If prior to setting shared$$anonymous$$esh any of the vertices, indices or triangles of the mesh have been changed then the shapes of the $$anonymous$$eshCollider will be rebuilt.

So maybe reassigning the meshcollider mesh property will do.

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