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Question by ItsKhanny · Aug 17, 2015 at 11:18 PM · c#error

[Answered] Error CS0019: Operator `==' cannot be applied

I've started to go into deeper coding for my game, and once I started, my first problem was making a object enable it self from a trigger. This is my Script

using UnityEngine; using System.Collections;

public class CreateObjects : MonoBehaviour {

 public GameObject Prefab;

 // Use this for initialization
 void Start () {
     if(GameObject.FindGameObjectsWithTag == ("Create")){
         gameObject.SetActive(false);
     }
 }    
 void onTriggerEnter(Collision collision) {
     if(GameObject.FindGameObjectsWithTag == ("Create")){
         gameObject.SetActive(true);
         }
 }

}

I really would appreciate who ever helps me.

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Answer by Positive7 · Aug 17, 2015 at 11:19 PM

 using UnityEngine;
 
 class CreateObjects : MonoBehaviour{
 
     public GameObject Prefab;
     GameObject[] taggedObj;
     
     void Start () {
         taggedObj = GameObject.FindGameObjectsWithTag("Create");
         if (taggedObj != null)
         {
             for (int i = 0; i < taggedObj.Length; i++)
             {
                 taggedObj[i].SetActive(false);
             }
         }
     }    
     void OnTriggerEnter(Collider other) {
         
         for (int i = 0; i < taggedObj.Length; i++)
         {
             taggedObj[i].SetActive(true);
         }
     }
 }
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avatar image ItsKhanny · Aug 17, 2015 at 11:24 PM 0
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Thanks. I really thought I had it, but I did not think it would have to go that deep.

avatar image Positive7 · Aug 17, 2015 at 11:26 PM 0
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Haven't tested the code and it might not work since if gameObject is not Active it won't get the trigger event. Let me know and I'll correct my answer.

avatar image ItsKhanny · Aug 19, 2015 at 01:11 AM 0
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It did work. Thanks for the help

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