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               Question by 
               normus28 · May 10 at 04:40 PM · 
                raycastinguser interfacemesh manipulation  
              
 
              Raycasting on UI graphic with custom shape
I made custom UI mesh using OnPopulateMesh() method. It is supposed to be used as radial menu. My shape looks like this:

Unfortunately OnPointerDown() method gets called on whloe rect, not only the mesh surface. Is there any possibility to make PointerEvents work only on the surface of the mesh?
 
                 
                zrzut-ekranu-2022-05-10-183359.png 
                (10.5 kB) 
               
 
              
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