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How can i fix weird physics bug/glitch ?
i have stange bug with physics , when unfreezing parented rigidbodies . i have made a video .
my code for chopping down trees and unfreezing rigidbodies :
 using UnityEngine;
 using System.Collections;
 
 public class CHOPCHOP : MonoBehaviour {
     public Rigidbody body;
     public Rigidbody[] crystals;
     // Use this for initialization
     void Start() {
         foreach(Rigidbody crystal in crystals) {
             crystal.constraints = RigidbodyConstraints.FreezeAll;
         }
     }
     
     // Update is called once per frame
     void FixedUpdate() {
         if (Input.GetKey(KeyCode.T)) {
             body.AddForce(Vector3.forward * 5);
             foreach(Rigidbody crystal in crystals) {
                 crystal.constraints = RigidbodyConstraints.None;
             }
         }
 
     }
 }
               Comment
              
 
               
              Answer by 2Mtech ADMIN · Aug 17, 2015 at 09:25 PM
delete the rigid body from the tree crystals and add it again with a little less gravity, see if that changes anything, if you don't want the tree rolling remove the rigid body from it, but keep the box collider
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                