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Question by Helixas · Aug 18, 2015 at 07:20 AM · touchfollow

How to make 2 or more Objects to follow 2 or more fingers

So I'm trying to make a game where you need to control 2 objects, I managed to make obects to folow only one finger at time.

heres the code :

void Update () {

     if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved){
         x = Input.GetTouch(0).position.x;
         y = Input.GetTouch(0).position.y;

         Vector3 move = Camera.main.ScreenToWorldPoint(new Vector3(x, y, 0));
         transform.position = new Vector3(move.x, move.y);

     }

     if (Input.touchCount == 2 && Input.GetTouch(1).phase == TouchPhase.Moved){
         x1 = Input.GetTouch(1).position.x;
         y1 = Input.GetTouch(1).position.y;
         
         Vector3 go = Camera.main.ScreenToWorldPoint(new Vector3(x1, y1, 0));
         Obj.transform.position = new Vector3(go.x, go.y);
         
     }
 }
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avatar image Helixas · Aug 18, 2015 at 06:56 AM 0
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Please Help me :/ I allso would like to chech if my finger touched inside of object. :/

avatar image Helixas · Aug 18, 2015 at 07:31 AM 0
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So I managed to make it work but now I don't know how can i check if my touch is inside of the object, I tried to use bounds.Contains but it does not work :/

avatar image Owen-Reynolds · Aug 18, 2015 at 02:04 PM 0
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Checking whether a point is inside of an object is a separate Q. There's a good chance it's already been asked/answered here.

Linking the Qs (getting a touch, then another touch, then checking inside) just makes it harder for other people to find later. For most problems, you can break them into parts this way.

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Answer by YoungDeveloper · Aug 18, 2015 at 07:19 AM

Simply loop through touches, right now you working with first 0 only

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