- Home /
Manually Open custom inspector for serializable object
Hi,
I have a window editor that holds nodes. I would like to open a custom inspector when one of this nodes is selected. The node class is a custom serializable class. Is this possible?.
I would like to achieve the same behaviour that we have when we select a gameobject in sceneview that inmediately show properties for the object (Components, etc...) in the unity inspector.
Cheers.
Your answer
Follow this Question
Related Questions
Custom Inspector: Accessing a reference to another MonoBehaviour? 1 Answer
How can i get SerializedProperty from UnityEvent which in List. Sorry for my Eng. 2 Answers
What is a GUILayoutOption[] 3 Answers
Responsive Editor UI Button with custom style | How to remove GUIStyle.hover delay 0 Answers
Cant override built in default inspectors anymore (transform, rigidbody etc) 0 Answers