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Question by
rolaca11 · Aug 12, 2014 at 06:32 PM ·
animatorblend tree
Rough change of animation states
I'm working on advanced character movement, based on the Project:Stealth tutorial, which means that the character is controlled by mouse, and basically, its TPS mode.
I am trying to implement the animations in the tutorial for turning. Turning when the character is idle, walk, or run. It works, but there is an issue, that the transition between the turning states is very rough. I mean, there is no transition at all, and also, when i drag my mouse slowly, the movements often play at the same time (the character is "turning" to both ways.
Here is the animator Blend tree of the states.
ethan_turn.png
(57.2 kB)
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