Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Bloody-Swamp · Aug 16, 2015 at 10:20 AM · editoraccessassemblyinternal

How can Internal variable get accessed from Editor script?

Hello all,

I have a normal script (not editor script)

 public class InternalTest : MonoBehaviour
 {
     internal float myVariable;
 }

and an editor script

 [CustomEditor(typeof(InternalTest))]
 public class InternalTestEditor : Editor
 {
     new InternalTest target;

     void OnEnable()
     {
         target = (InternalTest)base.target;
     }

     public override void OnInspectorGUI()
     {
         target.myVariable = Random.Range(0, 100);
     }
 }


Now, I get the following: 'InternalTest.myVariable' is inaccessible due to its protection level

So, can't I access myVariable from the editor script? Maybe because Editor scripts are a different assembly?

Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by DoTA_KAMIKADzE · Aug 16, 2015 at 11:24 AM

Yes your guess is right. What should you do now? Well you could either make "myVariable" public or move InternalTestEditor outside of "Editor" folder and wrap your code like that:

 #if UNITY_EDITOR
 [CustomEditor(typeof(InternalTest))]
 public class InternalTestEditor : Editor
  {
      new InternalTest target;
  
      void OnEnable()
      {
          target = (InternalTest)base.target;
      }
  
      public override void OnInspectorGUI()
      {
          target.myVariable = Random.Range(0, 100);
      }
  }
 #endif

The choice is up to you.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Locking assembly reloading in editor 0 Answers

Can Editor scripts be in external DLL's or assemblies? 1 Answer

Access other script from Editor script 2 Answers

Editor class for Animation window 1 Answer

Unity Entering Play Mode Taking 24s In **Empty Project** 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges