- Home /
UI Buttons are Tiny on Android...
Hold off on Answering. I sent this to Unity, and they have been able to reproduce this bug. They are currently looking at a resolution.
I have a game that I tried to push to android, but when I do, the buttons get tiny. The Canvas is set to Physical size. And I can't find anything on the buttons trying to set the image to use the texture's raw resolution, but that seems like what is happening. Any idea how I can resolve this?
I should also note, I am trying to keep the buttons about 1 CM in size, no matter the screen. constant pixel size will change dramatically between 800x600 WebGL, and the 2560x1440 S6 resolution. And I believe similar happens with Scale with resolution, because the resolution does not define physical size of the screen. Also, the text at the top works, but the text on the buttons do not. This seems like a button configuration issue, or a bug.
Answer by RetroGeek46 · Jun 25, 2018 at 07:25 AM
Use Scale with screen size for UI mode and provide a resolution. Then set the buttons once again.
For UI Scale mode, I also tried scale with screen, but I'm running into the same issue. On Android the size comes out tine for the button but not the panel it sits on. I cannot make the button larger than what looks like about 100px on my phone.
Answer by anubhav01 · Jun 25, 2018 at 06:32 AM
Click and change UI SCALE MODE or RENDER MODE accordingly.
I don't see how the render mode would help here.
For UI Scale mode, I also tried scale with screen, but I'm running into the same issue. On Android the size comes out tine for the button but not the panel it sits on.
Your answer
![](https://koobas.hobune.stream/wayback/20220612165417im_/https://answers.unity.com/themes/thub/images/avi.jpg)