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Question by Novadev · Apr 15, 2015 at 01:04 PM · javascriptbooleaninstantiating

How to instantiate only once with boolean

Hello good people,

I'm new to booleans (and scripting for that matter) and i've run into a problem. I want a prefab to instantiate OnKeyDown, but after that I want that key to go dead, so it only instatiates the prefab once. The script below doesn't actually instantiate anything.

I think it has something to do with line 19. How do I prevent another instantiation OnKeyDown after it has completed?

Thanks!

 #pragma strict
 
 var tilePrefab : GameObject;
 var canCreate : boolean;
 
 function Start ()
 {
     canCreate = true;
 }
 
 
 function Update ()
 {
     if(canCreate == true)
     {
         if(Input.GetKeyDown("c"))
         var instance : GameObject = Instantiate(tilePrefab);
         {
         canCreate = false;
         }
     }
 }
 
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Answer by YoungDeveloper · Apr 15, 2015 at 01:06 PM

Try this

  var tilePrefab : GameObject;
  private var canCreate : boolean = true;
  
  function Update (){
      if(canCreate){
          if(Input.GetKeyDown(KeyCode.C)){
              canCreate = false;
              var instance : GameObject = Instantiate(tilePrefab);
          }
      }
  }

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avatar image Novadev · Apr 15, 2015 at 04:41 PM 0
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This worked perfectly, thanks!

avatar image YoungDeveloper · Apr 15, 2015 at 04:43 PM 0
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Just a heads up, your boolean canCreate was public, most likely false by default, that's why it never launched.

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