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               Question by 
               Klaudia · Jul 31, 2012 at 05:56 PM · 
                androidcaraccelerometerracing game  
              
 
              Acelerometer Controlled Racing Game For Android
Hello,
I'm working on racing game for android. How can I make my car accelerometer controlled? I'm more graphic designer than programer so I will be very happy if someone helps :)
Klaudia
 // These variables allow the script to power the wheels of the car.
 var FrontLeftWheel : WheelCollider;
 
 var FrontRightWheel : WheelCollider;
 
 // These variables are for the gears, the array is the list of ratios. The script
 // uses the defined gear ratios to determine how much torque to apply to the wheels.
 
 var GearRatio : float[];
 var CurrentGear : int = 0;
 
 // These variables are just for applying torque to the wheels and shifting gears.
 // using the defined Max and Min Engine RPM, the script can determine what gear the
 // car needs to be in.
 
 var EngineTorque : float = 230.0;
 var MaxEngineRPM : float = 3000.0;
 var MinEngineRPM : float = 1000.0;
 
 private var EngineRPM : float = 0.0;
 
 function Start ()
 {
     rigidbody.centerOfMass += Vector3(0, -.75, .25);
 }
 
 function Update ()
 {
     // finally, apply the values to the wheels. The torque applied is divided by the current gear, and
     // multiplied by the user input variable.
     
     FrontLeftWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * Input.GetAxis("Vertical");
     
     FrontRightWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * Input.GetAxis("Vertical");
     
     // the steer angle is an arbitrary value multiplied by the user input.
     FrontLeftWheel.steerAngle = 10 * Input.GetAxis("Horizontal");
 
     FrontRightWheel.steerAngle = 10 * Input.GetAxis("Horizontal");
 }
 
              
               Comment
              
 
               
              Answer by HunterKrech · Aug 22, 2012 at 01:02 AM
Hey here is what i used for my 2d ball game using the accelerometer. BTW throw this under function update.
     var dir : Vector3 = Vector3.zero;
 
     dir.x = -Input.acceleration.y* 1; //the integer is speed
 
     transform.position.x += dir.x;
 
               This is only on the x axis though. If you want it to be on the z as well, considering its a car game you'd want to add this underneath it.
     var dir : Vector3 = Vector3.zero;
 
     dir.x = -Input.acceleration.y* 1; 
 
     transform.position.z += dir.z;
 
              Your answer