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Combining multiple box colliders into one edge collider
I've got a parent object which is made up of a bunch of small 'block' children objects. Like this:
As you can see this object has many colliders, and the ones in the middle are not really required
Due to the way some other parts of my game works I need the object to have just 1 edge collider surrounding just the 'actual' edges of the object, like this:
I made that edge collider myself, as you can see it's pretty rough and takes a long time to edit manually by shift-clicking the collider vertices into place.
Are there any ways to do this automatically?
hi. I want to do this as well. Were you able to find a way to achieve it?
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