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Question by cmos · Jan 09, 2016 at 02:31 AM · uiraycastbutton

Raycasting UI components

I have a UI Button and I want to be able to tell when a mouse is over it . It has a specific tag on it in order to know when mouse is over it. When mousing over the UI Button it never prints out that tag, but tags get printed out for 3D objects though in the scene.

Basically I wan to raycast a UI Button.

Any ideas?

 // Update is called once per frame
 void Update () {
     
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);//touch.position
     RaycastHit hit;
     if (Physics2d.Raycast(ray, out hit, 1000)) {
         print("tag "+hit.transform.tag);
     }
 
 }
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Answer by Zoelovezle · Jan 09, 2016 at 02:50 AM

You dont need to use Raycasting , theres already message function for this .

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avatar image cmos · Jan 09, 2016 at 05:30 PM 0
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Is there a way to tell with raycasting though? Since my whole project touchcontroller is based on telling what tag object I am over when touching / mouse pointing?

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Answer by meat5000 · Mar 28, 2016 at 08:05 PM

For the new UI system you can use OnPointerEnter interface.

Contains Example: http://docs.unity3d.com/ScriptReference/UI.Selectable.OnPointerEnter.html

Available Interfaces: http://docs.unity3d.com/ScriptReference/EventSystems.EventTrigger.html

You can use a GraphicRaycaster but the EventSystem already generates raycasts when implementing the interfaces for working with the pointer/touch etc.

http://answers.unity3d.com/questions/1156890/get-name-of-ui-gameobject-with-raycast.html#answer-1162239

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Answer by BenWiller1989 · Mar 31, 2021 at 12:10 PM

If you like a simple solution : Use a Event Trigger Component and add a Pointer Enter and Pointer Exit Event or any other New Event Type you like.

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