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Question by AmalLama · Apr 25, 2015 at 10:17 AM · unity 5lightinglightmapbake

Huge black rectangles when baking lightmap

Hi!

I've been migrating my project from Unity 4 to Unity 5 and the one thing I can't get right is the baking of lightmaps.

Whenever I bake a lightmap there are always huge black rectangles (http://imgur.com/Eb1lCy8) and I can't find a way to bake the scene correctly without them appearing. I have tried several different lighting configurations, but nothing seems to help.

Have you had this problem before? Do you know how I might be able to solve it?

Thank you in advance!

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avatar image Darth-Zoddo · Nov 07, 2016 at 10:11 AM 0
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Did you know how to solve this?

Also i'm having baking issues aswell, do you know a fix? http://answers.unity3d.com/questions/1266355/artifacts-at-seams-when-baking-lightmaps.html

avatar image AmalLama · Nov 07, 2016 at 10:39 PM 0
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shit :/ this was a year ago hum... I am not sure anymore but I think it was related to the size of terrain / resolution of textures? But this is a bit of a point blank shot... can't remember for sure anymore, and it was with Unity 4 at the time. Best of luck!

avatar image Darth-Zoddo AmalLama · Nov 09, 2016 at 07:11 AM 0
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I fixed most of the issues by increasing the resolution in baked GI settings. still weird artefacts and stuff.

anyways thanks for the reply!

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