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Question by axldoyle · Apr 19, 2016 at 12:17 PM · networkingonlineunity multiplayer

ListMatchResponse Matches Count is 0 on remote PC?!? Why is Matchmaking broken?

I've had my unity multiplayer project working fine for the last month or so and then I attempted to play my game last night and I couldn't connect to the unet server at all, so I changed my match host from mm-unet.unity3d.com to eu1-mm.unet.unity3d.com. That seemed to work, however I tested my game on two PC's over the internet today and the matchmaking just doesn't work.

I can connect to matches made upon the local pc, however matchListResp.matches.Count returns 0 if a match is created by a remote pc, I have accepted the updated terms and conditions and the dashboard says everything should be fine, I've not gone over bandwidth and my CCU's are 0.

Any help would be appreciated as this project is part of my dissertation that is in next week, so I'm currently dying a little bit inside.

Thanks!

Edit: Just to clarify matchListResp is a ListMatchResponse, I'm also using Unity 5.3.2f1

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