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Question by UnityLib43 · Jan 26, 2017 at 08:45 AM · rigidbody2dcollision2dbuoyancy

Apply Buoyancy effector on dynamic rigidbody2d

I'm trying to apply the Buoyancy effector on a dynamic 2d rigidbody without applying the isTrigger parameter in the collider component but it doesn't work , Any help?

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Answer by smash228 · Mar 20, 2018 at 06:29 PM

It is required to be isTrigger. You can, however, add an identical collider with isTrigger, next to your collider without isTrigger.

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