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Question by
rampagedog · Mar 31, 2020 at 08:39 PM ·
coroutinenavmeshienumerator
How to send a signal when a runtime navmesh is created?
I create a navmesh on a terrain runtime, but the creation spends a long time. Thus, I will get an error if I let the AI appear on the terrain... I want to make a loading scene and it will show everything when the creation of a runtime navmesh is finished. I am using LocalNavMeshBuilder. It seems that the navmesh is created via UpdateNavMesh...
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